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Use the spring to jump back up and roll under the front gate of the steeple using Mario's paper role. Behind the front gate to the left there is a star piece. As soon as you walk into the steeple, roll under the small opening against the wall. Continue rolling forward to go under a table and find another star piece. Then grab the shine sprite and open the chests to find an ice smash badge and a cookbook. Walk to the right end of the steeple and push the star statue to the right. Drop down the hold and Mario will be in a room with a door on the left and a spring.
Blow away the wall behind the spring to reveal a passage. In the passage, walk to the right to find a small room with a flower saver badge. Head back to the left and walk through the door into a hallway with a flower covered box. Open the box and ghosts will burst out. One ghost stops to ask Mario how many ghosts just flew out- the answer is Mario's reward for the correct response is an ultra shroom.
The door at the end of the hall is locked so go back upstairs and talk to the ghost and his friends will appear. Enter the doorways on the sides of the room before the ghosts swirl around Mario and throw him out. Walk through the door in either the foreground or the background.
Both doors lead to an outside walkway with a red exclamation box and a door at the end of them. The doors lead to a common room with a staircase. Hitting the red box in front of the staircase will move it toward the screen and hitting the red box behind the staircase will move it away from the screen.
In the far hallway there is also a break in the fence next to the door. Mario can walk into the background and to the right to enter a secret area with a tree. Hit the tree with his hammer to find a golden leaf which restores 10 HP. First move the stairs all the way towards the screen. Walk up them and use Yoshi to jump the gaps and grab the steeple key. The middle doorway will drop Mario back into the main hall, so move the stairs all the way away from the screen and head on up, but not before ground pounding the bottom right section of floor for a star piece.
At the end of this path there is a save point and a doorway. Use the steeple key and walk through to find a room with a replenishing heart box. Walk up the winding stair case to enter the bell tower and battle the cursing monster.
Max Hp: 40 Attack: 4 Defense: 0 Transforms itself into other enemies. This ghost like enemy has a good number of HP and rather weak attacks at first. Lower his HP to half and he will turn into Mario and use his own hammer attack against him. Use flower attacks to finish the ghost off and win the battle. Mario finds the fourth crystal star and the chapter is over. At the end of the battle Mario leaves the castle and you take control of a shadow.
Walk out of the Steeple to trigger a scene showing the return of the shadow sirens. They have developed a new bomb that will surely defeat Mario and his pals.
However, Vivian has lost the bomb and her sister leaves her to find it or be penalized with another punishment. As shadow Mario, leave the castle and walk back to Twilight town. Before entering the village you will run into the real Mario, or at least his body. It seems that the foe in the steeple has stolen Mario's likeness and is now using it to his gain. A battle ensues but the only way to damage the imposter is to know his name. Unfortunately Mario does not have this information and he must run away from the battle and walk into town.
Speak to Vivian and she will complain that she cannot find the bomb, then search the first clump of grass on the left at the town entrance and the superbombbomb will pop out. Return the bomb to Vivian and she will thank Mario for his kindness and decide to help him get his name back.
Now that Vivian has joined up, press the X button to dip into the shadows. Use this technique to eavesdrop on the crows hanging out around town, they have some hilarious conversations. On the right side of the graveyard a couple of crows let it slip that the only person who knows the bad guys name is locked under the Creepy Steeple. Walk out of town and the imposter will confront Mario again. Once again you must run away from the battle. Make your way to the Steeple and jump down the well in front of the gate.
In the room to the right of the spring there are a large number of enemies, use Vivian's shadow duck to avoid fighting this army and continue to the right. Push against the door and it will slide up the incline, then duck into the shadows and let it slide over Mario. Go through door on the other side of the sliding gate to find a save point and a shine sprite. Roll up into a tube and head through the passage to a room with a section of wooden floor.
Butt stomp the floor and fall through. In the next area walk to the right and search the foreground of the room in-between the windows all the way to the right to find a star piece. Once again, roll up into a tube and go through the passage to the left. In this room there is a yellow bird on a perch. Duck into the shadows with Vivian and he will reveal the name of Doopliss. Open the chests to find a Power Plus Badge, Mr.
Softener, The letter P, and a blue key. Ground pound the lower right section of the floor to reveal a star piece. Leave the Steeple and return to town. At the barn before the village the imposter will once again challenge Mario to a battle. This time, input the name Doopliss and the imposter will run in terror. Once again you must follow him back to the bell tower in the steeple. Once you reach the tower for the final confrontation Mario's allies have been fooled by the imposter and will take sides with the enemy.
At first, Vivian figures out that the shadow she has been helping is really Mario and will not join the battle but after the first two turns she changes her mind and helps you out.
The imposter will use Mario's normal attacks against you which can be blocked easily. Make sure to keep hitting him with Vivian's strike to get the extra fire damage between turns.
After He is defeated Mario returns to normal, Vivian permanently joins the team, and the chapter ends. Tech is now conflicted about his feeling for the princess and before he will let her send an email to Mario she must answer five questions correctly.
A: Thousand Year Door Opens. What is the goal of Grodus leader of the X-Nauts? A: A 1, year old demon's soul What does Sir Grodus wish to do with this ancient demon's soul? A: Bring the demon back to life. What is required to seal the demon back up again? The scene then switches to Bowser as he attempts to reach Glitzville.
Unfortunately for him his flying machine falls into the sea. You once again get to take control of the Koopa King as he stomp through the ocean. Use his fire breath to take out obstacles and jelly fish. If you continue to get pieces of meat he can grow as big as the screen. Before going to the door take Mario to the right of the door and up one level.
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