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While this IS important, I quickly realized that that what my clients valued most was my ability to create an installation that performed perfectly — no tearing, stuttering, judder, or any other issues. When I first started, I encountered all the issues mentioned above.

I overcame them with a combination of all-nighters, hiring the right and expensive experts, and in some cases, luck. I also wasted a lot of time and money. After this training, you will have the confidence you need to deploy immersive design and interactive technology installations for big brands who pay top dollar for your skills.

How about installations that use GPU particle systems, volumetric lighting, and multi-composite operators? But as your interactive installations grow larger and your clients begin to want more generative and technical content, there are several challenges that arise and the cracks begin to show.

When problems due to scale such as these inevitably occur, the standard TouchDesigner functionality and nodes only gets you so far. Lucky for us, we can leverage the code that powers a lot of TouchDesigner to create installations of virtually unlimited scale and technical possibility. GLSL is the programming language on which many of the features of TouchDesigner are created even now. Elburz Sorkhabi explores and explains concepts in TouchDesigner revolving around network optimization and performance bottlenecks.

Most clients want dynamic installations that they can control as needed, without consulting a designer or programmer for every change. This is usually through a control panel and UI they can access. Even more important are user-facing UIs — think interactive panels, turntable additions for live shows, and customizable remote controls.

This is what many clients have in mind when they decide to contract someone to design an interactive installation. But if UIs are so central to TouchDesigner installations, why is it so hard to make them not suck? Most UIs slow down installations and break when you try and resize a component or add multiple pages. A great TouchDesigner installation needs a great user interface. Get the training you need to provide professional UI for top clients today. Elburz deep dives on all the the inner workings of Python in TouchDesigner.

This introductory course takes you from the very beginning of your Python journey and explains concepts that will create a powerful foundation for all your Python scripting in TouchDesigner. Ever wonder how TouchDesigner pros work so fast? Speed up your workflows and explore undocumented features across both the application and each operator family.

Want to level up your TouchDesigner skills and create dynamic 3D installations with interactive elements that can scale from single to multi-touch and virtual reality — all without changing anything about your setup? It actually works okay if your 3D installations are static and the interactions are simple.

Anyone who has tried to create dynamic interactive 3D elements using invisible 2D UI hotspots to trigger interactivity has seen this firsthand. Fortunately, TouchDesigner lets us use render picking to integrate 3D interactivity directly into our projects:. It requires unintuitive Python scripting techniques. And to implement effectively, render picking assumes a deep understanding of TouchDesigner and the connection between instancing and multichannel manipulation of data. In this training, I teach how you how to use Python to build native 3D interactivity directly into your 3D TouchDesigner installations.

If you already bought that one, you already have access to this new one!. Learning TouchDesigner can be difficult for anyone, no matter what background you have.

With all the new terminology, hundreds of operators, and unique paradigm, new users can become overwhelmed and paralyzed. This course sets you up to take on any of the intermediate trainings available. Everyone always complains about the wiki. What about all those hidden tutorials? And how about gigs? Where are those? Blogs and videos, where can I find those? For the first time ever, this training compiles all the TouchDesigner resources available and guides you not just in finding them, but also how to find future resources.

Want to create TouchDesigner installations with objects that interact with each other, human participants, and the environment? How about 3D scenes with objects that respond to natural forces? Physics is the key to unlocking a new level of realism and natural interactions in your TouchDesigner installations.

Put plainly, it brings a new level of immersive fidelity and consistency to interactive installations. You can spend days, weeks, or even months trying to learn this stuff. How often have you wished you could properly negotiate or knew the finer points of what you were actually signing?

Everyone has had a client ask them to make something cool with a Kinect 2. Where do you being? What can you make?

Will it be hard or easy? How do we combine the Kinect info with regular TouchDesigner work that we have to do. In this workshop, I introduce you to the fundamentals of using the Kinect 2.

This includes initial setup, using the invaluable Kinect Studio 2. Have you ever used high-density geometry and models in TouchDesigner to create the visually jaw-dropping interactive installations of your dreams, but come up short?

When you understand how to apply GLSL, you can create 3D installations on a massive scale, work with high density point clouds using sensors, and manipulate complex geometry in real time for truly interactive, large-scale immersive projects.

Over the course of 1. What most people lack is a fundamental understanding of how SOPs work and the data structure that drives them. In this training, Elburz takes you from SOP ground-zero through to making some SOP data visualizations and particle systems with attractors and metaball forces. Getting gigs can be hard. Even something as simple as figuring out the budget can be a challenge. Whether your new to the industry or a seasoned pro, there are many factors to consider in pricing. To add even more on your plate, once you have a price, you still have to put together a nice presentation to pitch the project.

In this workshop, I take you through the common process of pricing and pitching a gig to win it as quickly as possible. In fact, it might be the single most important development for interactive tech and immersive media in years. Well, most TouchDesigner developers are used to standard computer vision, which requires you to program very specific rules for every bit of data your installation ingests.

If the data varies even slightly, the rules must be reprogrammed, or the installation can break. With ML, a new relationship between data inputs and their outcomes is created. But with ML, you can train your installation to recognize what a face is by having it learn from millions of images of people.

And this is just the tip of the iceberg. From realistic landscapes generated using millions of data points, to style transfers that look just like a Monet, to near-limitless skeleton tracking, ML blows open what is possible with TouchDesigner. For those unfamiliar, Runway ML is an application that allows you run ML models both locally and even on their own Remote GPU cloud resources that eliminates the need for you to have custom software or hardware to leverage machine learning.

Prerequisites: To get the most out of this course, you should already have a good fundamental understanding of TouchDesigner, as well as Python and how it is used inside of TouchDesigner. Search for:. October 7, Animation Initialization in TouchDesigner. Author elburz I possess a deep knowledge in many professional fields from creative arts, technology development, to business strategy, having created solutions for Google, Kanye West, Armani, and more. Python Advanced. General summary Building off of previous Python workshops, this class aims to demystify a few of the elements often used when doing advanced Python development work in TouchDesigner.

Over 5 hours of HD video TouchDesigner project files and examples Workshop objectives Understand functions and classes in Python Learn how to use list comprehensions in TouchDesigner Deploy Python Storage inside of TouchDesigner Build extensions in TouchDesigner to build your own components Build a powerful and flexible preset systems using extensions Learn about dependencies, properties, and attributes of extensions Pre-requisites Basic knowledge of TouchDesigner Basic-to-Intermediate Python in TouchDesigner.

Widgets General summary We all know user interfaces in TouchDesigner are hard. Over 2 hours of HD video Templates of TouchDesigner projects created in the training Workshop objectives Understand how the Widget system works Learn to control the parameters and values of widgets Re-scale widget values Learn to build a simple UI with widgets Discover Bindings and how they work with Widgets Create an advanced UI with multiple pages of buttons, sliders, and fields Add Material Designer and unicode icons to your Widget UI Understand the updating system built into widgets Learn to automatically generate a Widget UI for your components Pre-requisites None!

Project Architecture for Pros. The messier your project architecture is, the harder it is to collaborate. Eventually, working with a team becomes impossible. Even working alone, keeping everything straight in your head becomes a recipe for disaster. Finally, your project is far more likely to break when you update it. This is because everything is coupled together more on this later. With my project architecture system at your disposal, you will: Dramatically shorten your development cycles.

By reducing complexity in your project architecture, you eliminate unnecessary steps in the development process. Shorter development cycles let you adapt to client demands, as well as take on more advanced — and better paying — gigs.

Collaborate effectively. Once projects get bigger, a simplified architecture like mine is the only way to work with a team. And effective collaboration is a requirement for anyone looking to work long-term professionally with TouchDesigner.

Never refactor again. When I first started with TouchDesigner, I would sometimes spend days rebuilding my projects. With my current project architecture, I never have to refactor — and neither will you.

We accomplish this through my 3 core project architecture concepts: Standardize : This is part of what enables effective collaboration, which is necessary if you want to create complex, large-scale installations. When you standardize your project architectures, you speed up your development cycle while also minimizing the chances of introducing bugs into your workflow.

Compartmentalize : By isolating nodes and features into compartments, we can introduce logic into our workflow. This reduces the need to refactor projects down the road, makes it easier to optimize nodes and wires, and promotes the re-use of specific components i.

Decouple: The cornerstone of collaboration, decoupling lets us separate our functionality from our controls. This enables you to create multiple user interfaces so teams can work on different things in the same project.

Without decoupling, any number of issues can occur. Someone could add, rename or change something without the others knowing, creating a chain of bugs down the line. Decoupling also results in far less refactoring of code is necessary.

In short, they want to use technology to become part of the broader conversation. The catch? Figuring out how to integrate data natively in TouchDesigner is particularly challenging. In this 1. Walk through how to register, get credentials, and read API documentation. This can be a daunting process and typically deters newcomers. Get answers to common problems, such as how to work with Big Data without experiencing performance issues.

Receive 2 project file templates that you can use in your projects however you like. Creating Flawless TouchDesigner Installations. Then you need this training. With experience, I was able to preemptively solve for all these performance issues. I learned these directly from the source: NVidia and Derivative. These settings have helped me avoid disaster many, many times.

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Instruments piano guitar saxophon Panflute. Length, style, instrumentation and arrangemet are as close as possible to the original as well. Your interaction. Price Your Price : 5,



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